FOV calculator for triple screens & single monitor
Get the right FOV for your sim racing setup. Enter screen diagonal, viewing distance and, for triples, bezel + monitor angle. You get horizontal FOV for iRacing and vertical FOV for ACC — so your triples line up perfectly. No fuss.
Your setup
Result
Horizontal FOV
—°
Vertical FOV
—°
Active image width × height
—
Triple tips
- In iRacing set the calculated horizontal FOV and enable triple screens in graphics options.
- Measure the bezel with a ruler: black border of screen A + gap + black border of screen B.
- Measure the angle between centre and side screen (not relative to the wall).
- Sit closer or further? Recalculate — FOV depends heavily on viewing distance.
- Unsure? Ask in our Discord — someone with triples will help.
How does the calculation work?
We use the real physical width of your screen (from diagonal + aspect ratio) and your viewing distance. Horizontal FOV is:
FOV = 2 × arctan((width / 2) / distance) for a single screen.
For triples we model the side monitors with bezel and fold angle. FOV runs to the outer edge of the outer screens — so the horizon and perspective in the sim match what you see in real life.
More on hardware? See building a sim racing rig or getting into sim racing.
FOV FAQ
Which FOV do I use in iRacing?
The horizontal FOV from this tool. Enable triples in graphics options and enter the calculated value in degrees.
And in Assetto Corsa Competizione?
ACC uses vertical FOV — take that result from the calculator.
How do I measure the bezel?
With a ruler: black border of screen A + gap + black border of screen B, per join. Typically 10–20 mm depending on your monitors.
What angle is good for triples?
Often 45–60°. Measure the angle between centre and side screen. Slightly more open is usually safer if you do not have a fixed cockpit yet.